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AI Insights · Timothy · July 2024

Top 5 2D Cartoon Games on Android in Algeria Q2 2024

Discover the performance of the top 5 2D cartoon games on the Android platform in Algeria during Q2 2024, with insights on weekly downloads, revenue, and active users.

Top 5 2D Cartoon Games on Android in Algeria Q2 2024

During the second quarter of 2024, the top 5 2D cartoon games on the Android platform in Algeria showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at the trends for each game, based on data from Sensor Tower.

Clash of Clans saw its weekly revenue peak at around $960 in early May, with a general decline to approximately $378 by the end of June. Weekly downloads fluctuated, reaching a high of about 7K in early April and dropping to around 3.2K by the end of June. Active users started at approximately 232K in early April, peaking at about 248K in mid-April, and then decreased to around 213K by the end of June.

Match Masters - PvP Match 3 experienced consistent revenue, starting at around $201 in early April and ending at approximately $240 by the end of June. Downloads showed significant spikes, particularly in early May with over 6K downloads, while weekly active users peaked at around 19K in early May, later stabilizing at approximately 12K to 14K by mid-June.

Candy Crush Saga demonstrated strong performance with weekly downloads peaking at over 27K by the end of May and maintaining a steady increase to around 25K by the end of June. Revenue remained relatively stable, ranging from $90 to $149 throughout the quarter. Active users consistently increased, starting at around 374K in early April and reaching approximately 450K by mid-June.

Royal Match showed remarkable growth in downloads, peaking at over 78K in late April and stabilizing around 10K by the end of June. Revenue peaked at about $149 in late April and saw a gradual decline to approximately $64 by the end of June. Active users followed a similar trend, starting at around 38K in early April and peaking at approximately 113K in mid-June before settling around 93K by the end of the quarter.

Boom Beach had more modest performance metrics, with weekly downloads peaking at around 206 in late April. Revenue was relatively low, peaking at $45 in early April and dropping to around $10 by the end of June. Active users remained stable throughout the quarter, fluctuating slightly around the 4K mark.

For more detailed insights and data on these games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024